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Steel Soldier

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Devlog

  • Roadmap 2 + Second playtest feedback
    September 25, 2020 by LukeGLi
    Playtest Feedback: Visuals are nice but need a little bit more details, define where we are: - I'll probably update the visuals but the default visuals were good for the time being. Enemies were not s... Continue reading
  • Progress + Playtest Feedback 1
    September 15, 2020 by LukeGLi
    9/9/20: Progress - Was able to complete a basic grid with colliders and basic movement (dark green detects collision and will stop the slime player). Playtest notes - Movement was good, but could be f... Continue reading
  • Design ideas + Roadmap 1
    September 02, 2020 by LukeGLi
    Design Ideas Below is the overview (elevator pitch) + top down layout for the game (created for UT level design course). The premise is simple, like other boss rush games, there will be a boss in eac... Continue reading
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