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Steel Soldier
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Roadmap 2 + Second playtest feedback
September 25, 2020
by
LukeGLi
Playtest Feedback: Visuals are nice but need a little bit more details, define where we are: - I'll probably update the visuals but the default visuals were good for the time being. Enemies were not s...
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Progress + Playtest Feedback 1
September 15, 2020
by
LukeGLi
9/9/20: Progress - Was able to complete a basic grid with colliders and basic movement (dark green detects collision and will stop the slime player). Playtest notes - Movement was good, but could be f...
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Design ideas + Roadmap 1
September 02, 2020
by
LukeGLi
Design Ideas Below is the overview (elevator pitch) + top down layout for the game (created for UT level design course). The premise is simple, like other boss rush games, there will be a boss in eac...
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