Playtest Feedback: Visuals are nice but need a little bit more details, define where we are: - I'll probably update the visuals but the default visuals were goo...
9/9/20: Progress - Was able to complete a basic grid with colliders and basic movement (dark green detects collision and will stop the slime player). Playtest n...
Design Ideas Below is the overview (elevator pitch) + top down layout for the game (created for UT level design course). The premise is simple, like other boss...